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Subtractive Synthesis Part 2: Advanced Voice Design

Multiple oscillators, filter envelopes, sub-bass, and more.

In Part 1, you learned the fundamentals: oscillators, filters, ADSR envelopes, and LFOs. That single-voice setup covers a lot of ground. But most synthesizers offer more — and those extra features open up entire categories of sounds.

This tutorial picks up where Part 1 left off. You'll learn to layer oscillators, shape filter cutoff over time, add sub-bass thickness, incorporate noise for texture, and make patches playable across the keyboard range.

1. Multiple Oscillators — Thickness and Character

A single oscillator can sound thin. Part of the appeal of analog synths is the slight detuning between oscillators — not perfectly in tune, but close enough to blend. This creates beating, shimmer, and a sense of width that's hard to get from one oscillator alone.

There are several common configurations:

When oscillators are detuned, you hear a slow beating — a periodic swelling in volume. The further apart they are in pitch, the faster the beating. At about 10–15 cents, the beating is musical rather than dissonant.

Try It: Multiple Oscillators

Two oscillators with independent detune controls. Adjust detune and hear how the character thickens.

0 cents
80%
+12 cents
80%
Classic technique: Set both oscillators to sawtooth, Osc 1 detune at -7 cents, Osc 2 at +7 cents. This centered detuning creates an even spread around the center pitch. Your ear hears one thick sound rather than two distinct oscillators.

2. Filter Envelope — The Snap and Squelch

In Part 1, the envelope shaped the amplifier — how loud the note is over time. But we can also use an envelope to shape the filter cutoff. This is one of the most expressive tools in synthesis.

Here's what happens: when you play a note, the filter envelope moves the cutoff from a starting position to a peak, then to a sustain level, then releases when you let go. The cutoff is always there, but the envelope modulates it.

This creates sounds that start bright and decay to dark — like plucked strings. Or sounds that start muffled and open up — like brass swells. The key parameter is envelope depth: how much the envelope affects the cutoff.

Try It: Filter Envelope

The filter envelope is independent from the amp envelope. Try a fast decay on filter, slow on amp — plucky.

Filter Envelope

10 ms
200 ms
20%
60%

Amp Envelope

10 ms
300 ms
50%
500 ms
400 Hz
5
The magic combination: Slow filter attack (200ms+), fast decay (100ms), low sustain. The note starts dark, sweeps bright, then settles into a filtered sustain. Great for evolving pads and atmospheric sounds.

3. Sub-Oscillator — Bass Weight

A sub-oscillator is one octave below the main oscillator, typically a sine or square wave. It's not meant to be heard distinctly — it's there to add weight and body to the low end.

The technique is simple: your main oscillator provides the character (saw for bite, square for hollowness), and the sub provides the thump. This is how you get those massive bass sounds in electronic music.

Why not just use another oscillator detuned down an octave? Sub-oscillators are often simpler — sometimes just a hard-sync'd square, sometimes silent (just for the fundamental). The point is predictable low-end reinforcement.

Try It: Sub-Oscillator

Toggle the sub on/off and adjust its level. Notice how it fills out the bottom without changing the main character.

80%
60%
800 Hz
Mix tip: If you want the sub to be felt more than heard, keep its level below 50% relative to the main oscillator. You're adding weight, not a new character.

4. Noise Generator — Texture and Percussion

All the sources we've discussed so far are pitched — they produce a fundamental frequency and harmonics. Noise is different: it contains all frequencies equally, with no discernible pitch.

White noise sounds like static — bright and harsh. Pink noise has equal energy per octave, so it sounds more balanced and natural. In synthesis, noise is filtered to create texture:

Try It: Noise Generator

Adjust the filter and envelope to shape the noise. The visualizer shows the waveform.

70%
5000 Hz
2
5 ms
150 ms
200 ms

5. Keyboard Tracking — Consistent Brightness

When you play a sound across the keyboard, the filter cutoff stays fixed. But harmonics are relative to pitch — the 8th harmonic of a low note is much lower in Hz than the 8th harmonic of a high note.

This means a patch that sounds bright on low notes will sound increasingly dark as you play higher. The filter is cutting off more of the harmonic spectrum relative to the fundamental.

Keyboard tracking makes the filter cutoff follow the keyboard: as you play higher, the cutoff rises. This keeps the tone consistent across the range.

Typical values:

Try It: Keyboard Tracking

Play notes across the range and adjust tracking. Notice how 0% tracking makes high notes noticeably darker.

0%
1000 Hz
3
Try this: Set cutoff to 1000 Hz, resonance to 5. Play A2, then A5. At 0% tracking, A5 sounds muffled. At 100% tracking, A5 retains similar brightness. This is essential for playable patches.

6. Portamento — Pitch Slides

Portamento (or glide) makes the pitch slide from one note to the next instead of jumping instantly. It's a staple of lead synths, TB-303 bass lines, and expressive playing.

There are two common modes:

The glide time controls how long the slide takes — from near-instant (10ms, barely perceptible) to very slow (500ms+), creating a pronounced swoop.

Try It: Portamento

Hold one note, then play another while holding. Adjust glide time to control the slide speed.

150 ms
3000 Hz
4
Classic TB-303: Sawtooth or square with resonance, filter envelope, and portamento. The slide is key — not too fast, not too slow. Try 120–200ms.

Putting It All Together

With these six techniques, you can design sophisticated synthesizer voices:

From here, the natural progression is effects (delay, reverb, chorus, distortion) and modulation routing (envelope to pitch, LFO to pulse width, velocity to filter). But these six tools are enough to create virtually any classic synth sound — and most modern ones too.

What's Next?

If you haven't worked through Part 1, start there. The fundamentals — oscillators, filters, ADSR, LFO — are prerequisite to what's covered here.

For deeper exploration:

The synthesizer is an instrument of infinite variation. These building blocks are just the beginning.